Knowledge is not power; only knowledge
in use is power. Practicing, perfecting and applying skills
and knowledge create effectiveness. Guided experience
to specific ends is the best teacher, especially when it emphasizes
discovering what works, why, and how to repeat the performance with
progressively better results. This is as true in marketing as anywhere.
Roleplay—the process
of observing or trying a skill on for size in a non-threatening environment—is
the best way to learn most advising skills. To observe the
skill and analyze the performance of it immediately afterward, or to
do the skill for the first few times in a supportive, non-threatening
setting, creates dynamic learning experiences. Learning accelerates
as quickly as the learner’s own talents and interests allow.
Simulation
Roleplay
A Simulation Roleplay assumes
reality and portrays, as closely as possible, real life and real people.
To set up a Simulation Roleplay, simply follow these
steps:
1. Identify the skill
and skill level desired.
2. Describe the general
situation to be assumed for the roleplay, and explain openly
(no need to be secretive) to the prospect’s player what you want
to see regarding characteriza-tion, responses to pose, facts to incorporate.
Be careful not to provide more information than the player can remember,
or provide a fact sheet beforehand for the player to study.
3. Make the roles clear.
The prospect player is to stay “in character” at all times,
and the per-former/learner must respond seriously to the entire situation.
It sometimes helps to use a point system to assess performance, in which
points are subtracted for breaking the role and talking about, rather
than living, the roles.
4. Let the roleplay take
its course. It is no help to disturb an awkward situation.
It is reality to allow a knotty problem remain that way while the performers
search for a route to meet their objectives. If the learners cannot
“think on their feet” in roleplay, how can you expect them
to survive the rigors of real life? You cannot do their learning for
them, so don’t inter-rupt until they are through.
5. Critique using positive
reinforcement. Make certain that panning the learner’s
roleplay performance does not jeopardize initial learning experiences.
Hint: More than
one roleplay in more than one assumed situation will generally be needed
for learners to develop even the most cursory proficiency with a skill.
But don’t think you have to figure out every roleplay situation
and instruction on your own. Ask the learners how they would
like to set it up. They will create scenarios where they feel
they need the most help, which is good.
Positive
Critique Format
What worked? Which questions
got the best responses?
Did a certain style of questioning get past a roadblock?
What did you see that worked best? Why?
If you could do it again, but
differently, how would you do it? Why would that work better next time?
On a scale of 1 to 10, how
would you rate your performance? Using the same scale, what did you
expect?
Questions? Email jhmco@melchinger.com
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